SKIP TO CONTENT

virtual reality

340 words 37 learners

Learn words with Flashcards and other activities

Full list of words from this list:

  1. virtual reality
    a hypothetical three-dimensional visual world created by a computer; user wears special goggles and fiber optic gloves etc., and can enter and move about in this world and interact with objects as if inside it
    Reality, Virtual realities and Connecting points.
  2. virtual
    being actually such in almost every respect
    Reality, Virtual realities and Connecting points.
  3. trend-setter
    someone who popularizes a new fashion
    I have heard that many times about internet and companies and currencies declare death, just to see them some years later emerge as trend setters and bringing new input to the stablish conditions.
  4. cognitive process
    the performance of some composite cognitive activity
    That will imply developing a pedagogies that hit to these, conditions, and understand better how the cognitive process that are lying behind it.
  5. cognitive
    relating to or involving the mental process of knowing
    They may not have mean exactly what we are actually is taken place, but they may be the first to signal the possibility of a virtual parallel reality, and give to that reality a cognitive character and value.
  6. google
    search the internet using the Google search engine
    The the harmless e-mail and video games, to social networks, googles, virtual worlds.
  7. pedagogy
    the profession of a teacher
    That will imply developing a pedagogies that hit to these, conditions, and understand better how the cognitive process that are lying behind it.
  8. phantasmagoric
    characterized by fantastic and incongruous imagery
    In his essay The Theatre and Its Double 1938, he described "la réalite virtuelle", a virtual reality as:

    a situation "in which characters, objects, and images take on the phantasmagoric force of alchemy's visionary internal dramas"

    Another reference, to the term virtuality, can be found on the work of the philosopher Henry Bergson: he used the term in to explain the process of perception and memory.
  9. artistic creation
    the creation of beautiful or significant things
    Not a new phenomena considering that for about 25.000, during the iron age, our ancestors as hunters star to draw their hunting activities in caves, what may have facilitate them identification of hunting pieces, but at the same time was this artistic creation allows them to play and understand better the other reality , allowing them to set new strategies and tactics for the group.
  10. iron age
    (classical mythology) the last and worst age of the world
    Not a new phenomena considering that for about 25.000, during the iron age, our ancestors as hunters star to draw their hunting activities in caves, what may have facilitate them identification of hunting pieces, but at the same time was this artistic creation allows them to play and understand better the other reality , allowing them to set new strategies and tactics for the group.
  11. simulation
    the act of imitating the behavior of some situation
    Computer based simulations, 3d environments imitating or simulating conditions, situations or objects of real life process are been call Virtual reality.
  12. personal computer
    a small digital computer based on a microprocessor and designed to be used by one person at a time
    Many examples of them can be found on video or Personal Computers console games.
  13. collaborative
    accomplished by working jointly
    Take on motivation issues, the use use of collaborative elements, in an environment more and more define by Open source development, the articulation of the experience and setting the bases for a very much needed pedagogy of the remote and virtual learning.
  14. reality
    the state of being actual
    Reality, Virtual realities and Connecting points.
  15. redefine
    give a new or different meaning to
    In that sense the relationship between: reality and a virtual representation of it is an essential part of a learning process, in the last decade is just been radically redefine by the computer and data transfer technology of the internet.

    3.-
  16. tutorial
    a session of intensive instruction
    But No doubt, they certainly contains many features of the thing to come, and considering the tutorial element, they are a very solid tool to start with.
  17. pedagogical
    relating to the study of teaching
    Researching on their own logic and understanding their pedagogical assess, praising the value of playing and differentiating it from the the entertaining, but divorcing it.
  18. Bergson
    French philosopher who proposed elan vital as the cause of evolution and development (1859-1941)
    In his essay The Theatre and Its Double 1938, he described "la réalite virtuelle", a virtual reality as:

    a situation "in which characters, objects, and images take on the phantasmagoric force of alchemy's visionary internal dramas"

    Another reference, to the term virtuality, can be found on the work of the philosopher Henry Bergson: he used the term in to explain the process of perception and memory.
  19. educational institution
    an institution dedicated to education
    The use Personal computers, notebooks iphones and and ipad is forcing everybody particularly educational institutions and teachers to rethink their teaching strategies.
  20. rethink
    change one's mind
    The use Personal computers, notebooks iphones and and ipad is forcing everybody particularly educational institutions and teachers to rethink their teaching strategies.
  21. input
    signal going into an electronic system
    I have heard that many times about internet and companies and currencies declare death, just to see them some years later emerge as trend setters and bringing new input to the stablish conditions.
  22. browser
    a viewer who looks around casually without seeking anything
    Using internet access A new generation games of virtual reality games is been produce, that used specialized viewers or Browsers (similar to those we use normally) connecting the pc to a central server where the game is actually being played.
  23. speed up
    move faster
    The process though has been and is extremely speed up.
  24. learning
    the cognitive process of acquiring skill or knowledge
    Later is being these combination of painted images, sounds, movements dance and language, the keys for creating cognitive patterns structures that defines our learning process.
  25. internet
    a worldwide network of computer networks
    Using internet access A new generation games of virtual reality games is been produce, that used specialized viewers or Browsers (similar to those we use normally) connecting the pc to a central server where the game is actually being played.
  26. simulate
    reproduce someone's behavior or looks
    Computer based simulations, 3d environments imitating or simulating conditions, situations or objects of real life process are been call Virtual reality.
  27. server
    a person who waits on tables in a restaurant
    Using internet access A new generation games of virtual reality games is been produce, that used specialized viewers or Browsers (similar to those we use normally) connecting the pc to a central server where the game is actually being played.
  28. differentiate
    acquire a distinct character
    Researching on their own logic and understanding their pedagogical assess, praising the value of playing and differentiating it from the the entertaining, but divorcing it.
  29. define
    show the form or outline of
    They have greater degree of interactivity, and some of them allows
    the player to built up and create objects, and defining the aspects of the player and set the rules for their environment.
  30. alchemy
    a pseudoscientific forerunner of chemistry in medieval times
    In his essay The Theatre and Its Double 1938, he described "la réalite virtuelle", a virtual reality as:

    a situation "in which characters, objects, and images take on the phantasmagoric force of alchemy's visionary internal dramas"

    Another reference, to the term virtuality, can be found on the work of the philosopher Henry Bergson: he used the term in to explain the process of perception and memory.
  31. interactive
    capable of influencing each other
    Due to their interactive character and complexity they are also call Virtual worlds.
  32. video game
    a game played against a computer
    The the harmless e-mail and video games, to social networks, googles, virtual worlds.
  33. setter
    one who puts written material into type
    I have heard that many times about internet and companies and currencies declare death, just to see them some years later emerge as trend setters and bringing new input to the stablish conditions.
  34. articulation
    the manner in which things come together and are connected
    Take on motivation issues, the use use of collaborative elements, in an environment more and more define by Open source development, the articulation of the experience and setting the bases for a very much needed pedagogy of the remote and virtual learning.
  35. motivation
    psychological feature arousing action toward a desired goal
    Take on motivation issues, the use use of collaborative elements, in an environment more and more define by Open source development, the articulation of the experience and setting the bases for a very much needed pedagogy of the remote and virtual learning.
  36. computer
    a machine for performing calculations automatically
    Computer based simulations, 3d environments imitating or simulating conditions, situations or objects of real life process are been call Virtual reality.
  37. environment
    the totality of surrounding conditions
    Computer based simulations, 3d environments imitating or simulating conditions, situations or objects of real life process are been call Virtual reality.
  38. incipient
    only partly in existence; imperfectly formed
    The Virtual World as a cognitive tools are in a very incipient stage,
    Some of these technologies where for a couple of years, particularly Second Life, show as the example of the things to came, and later declared death.
  39. create
    bring into existence
    They have greater degree of interactivity, and some of them allows
    the player to built up and create objects, and defining the aspects of the player and set the rules for their environment.
  40. process
    a particular course of action intended to achieve a result
    Computer based simulations, 3d environments imitating or simulating conditions, situations or objects of real life process are been call Virtual reality.
  41. defining
    the process of determining the form or meaning of something
    They have greater degree of interactivity, and some of them allows
    the player to built up and create objects, and defining the aspects of the player and set the rules for their environment.
  42. tutor
    a person who gives private instruction
    Looking for a connection point: The e-learning tutor.
  43. radically
    in an extreme or revolutionary manner
    In that sense the relationship between: reality and a virtual representation of it is an essential part of a learning process, in the last decade is just been radically redefine by the computer and data transfer technology of the internet.

    3.-
  44. trend
    a general tendency to change, as of opinion
    A trend that that will be set forward will be future.
  45. specialized
    developed or designed for a particular activity or function
    Using internet access A new generation games of virtual reality games is been produce, that used specialized viewers or Browsers (similar to those we use normally) connecting the pc to a central server where the game is actually being played.
  46. assess
    estimate the nature, quality, ability or significance of
    Researching on their own logic and understanding their pedagogical assess, praising the value of playing and differentiating it from the the entertaining, but divorcing it.
  47. notebook
    a book with blank pages for recording notes or memoranda
    The use Personal computers, notebooks iphones and and ipad is forcing everybody particularly educational institutions and teachers to rethink their teaching strategies.
  48. praising
    full of or giving praise
    Researching on their own logic and understanding their pedagogical assess, praising the value of playing and differentiating it from the the entertaining, but divorcing it.
  49. video
    broadcasting visual images of stationary or moving objects
    Many examples of them can be found on video or Personal Computers console games.
  50. game
    an amusement or pastime
    Many examples of them can be found on video or Personal Computers console games.
  51. e-mail
    (computer science) a system of world-wide electronic communication in which a computer user can compose a message at one terminal that can be regenerated at the recipient's terminal when the recipient logs in
    The the harmless e-mail and video games, to social networks, googles, virtual worlds.
  52. facilitate
    make easier
    Not a new phenomena considering that for about 25.000, during the iron age, our ancestors as hunters star to draw their hunting activities in caves, what may have facilitate them identification of hunting pieces, but at the same time was this artistic creation allows them to play and understand better the other reality , allowing them to set new strategies and tactics for the group.
  53. strategy
    an elaborate and systematic plan of action
    Not a new phenomena considering that for about 25.000, during the iron age, our ancestors as hunters star to draw their hunting activities in caves, what may have facilitate them identification of hunting pieces, but at the same time was this artistic creation allows them to play and understand better the other reality , allowing them to set new strategies and tactics for the group.
  54. hunting
    the activity of looking thoroughly in order to find something or someone
    Not a new phenomena considering that for about 25.000, during the iron age, our ancestors as hunters star to draw their hunting activities in caves, what may have facilitate them identification of hunting pieces, but at the same time was this artistic creation allows them to play and understand better the other reality , allowing them to set new strategies and tactics for the group.
  55. real life
    the practical world as opposed to the academic world
    Computer based simulations, 3d environments imitating or simulating conditions, situations or objects of real life process are been call Virtual reality.
  56. technology
    the practical application of science to commerce or industry
    In that sense the relationship between: reality and a virtual representation of it is an essential part of a learning process, in the last decade is just been radically redefine by the computer and data transfer technology of the internet.

    3.-
  57. visionary
    a person with unusual powers of foresight
    In his essay The Theatre and Its Double 1938, he described "la réalite virtuelle", a virtual reality as:

    a situation "in which characters, objects, and images take on the phantasmagoric force of alchemy's visionary internal dramas"

    Another reference, to the term virtuality, can be found on the work of the philosopher Henry Bergson: he used the term in to explain the process of perception and memory.
  58. take on
    take on titles, offices, duties, responsibilities
    In his essay The Theatre and Its Double 1938, he described "la réalite virtuelle", a virtual reality as:

    a situation "in which characters, objects, and images take on the phantasmagoric force of alchemy's visionary internal dramas"

    Another reference, to the term virtuality, can be found on the work of the philosopher Henry Bergson: he used the term in to explain the process of perception and memory.
  59. identification
    the act of designating something
    Not a new phenomena considering that for about 25.000, during the iron age, our ancestors as hunters star to draw their hunting activities in caves, what may have facilitate them identification of hunting pieces, but at the same time was this artistic creation allows them to play and understand better the other reality , allowing them to set new strategies and tactics for the group.
  60. complexity
    the quality of being intricate and compounded
    Due to their interactive character and complexity they are also call Virtual worlds.
  61. emphasize
    stress or single out as important
    Our project have emphasize in the creation of a tutor precisely to set a connecting point.
  62. viewers
    the audience reached by television
    Using internet access A new generation games of virtual reality games is been produce, that used specialized viewers or Browsers (similar to those we use normally) connecting the pc to a central server where the game is actually being played.
  63. learn
    gain knowledge or skills
    Later is being these combination of painted images, sounds, movements dance and language, the keys for creating cognitive patterns structures that defines our learning process.
  64. unaware
    not having or showing knowledge or understanding
    Unaware whatever they are in a virtual reality or else.
  65. tool
    an implement used to perform a task or job
    The Virtual World as a cognitive tools are in a very incipient stage,
    Some of these technologies where for a couple of years, particularly Second Life, show as the example of the things to came, and later declared death.
  66. console
    give moral or emotional strength to
    Many examples of them can be found on video or Personal Computers console games.
  67. connect
    fasten or put together two or more pieces
    Reality, Virtual realities and Connecting points.
  68. organize
    arrange by systematic planning and united effort
    In less that two generations we have seen a deep transformation in the ways and speed, we communicate and organize ourselves.
  69. viewer
    a close observer; someone who looks at something
    Using internet access A new generation games of virtual reality games is been produce, that used specialized viewers or Browsers (similar to those we use normally) connecting the pc to a central server where the game is actually being played.
  70. creation
    the act of starting something for the first time
    Not a new phenomena considering that for about 25.000, during the iron age, our ancestors as hunters star to draw their hunting activities in caves, what may have facilitate them identification of hunting pieces, but at the same time was this artistic creation allows them to play and understand better the other reality , allowing them to set new strategies and tactics for the group.
  71. playwright
    someone who writes plays
    The term “Virtual reality” have been traced to the the French playwright, poet, actor and director Antonin Artaud.
  72. normally
    under normal conditions
    Using internet access A new generation games of virtual reality games is been produce, that used specialized viewers or Browsers (similar to those we use normally) connecting the pc to a central server where the game is actually being played.
  73. hunt
    pursue for food or sport (as of wild animals)
    Not a new phenomena considering that for about 25.000, during the iron age, our ancestors as hunters star to draw their hunting activities in caves, what may have facilitate them identification of hunting pieces, but at the same time was this artistic creation allows them to play and understand better the other reality , allowing them to set new strategies and tactics for the group.
  74. speed
    a rate at which something happens
    The process though has been and is extremely speed up.
  75. conditions
    the context that influences the performance of a process
    Computer based simulations, 3d environments imitating or simulating conditions, situations or objects of real life process are been call Virtual reality.
  76. transformation
    the act of changing in form or shape or appearance
    In less that two generations we have seen a deep transformation in the ways and speed, we communicate and organize ourselves.
  77. function
    what something is used for
    This functions will aim not only to technical guidance, but much more it will operate in the space in between both realities.
  78. imitate
    reproduce someone's behavior or looks
    Computer based simulations, 3d environments imitating or simulating conditions, situations or objects of real life process are been call Virtual reality.
  79. emerge
    come out into view, as from concealment
    I have heard that many times about internet and companies and currencies declare death, just to see them some years later emerge as trend setters and bringing new input to the stablish conditions.
  80. player
    a person who participates in or is skilled at some game
    They have greater degree of interactivity, and some of them allows
    the player to built up and create objects, and defining the aspects of the player and set the rules for their environment.
  81. declare
    state emphatically and authoritatively
    The Virtual World as a cognitive tools are in a very incipient stage,
    Some of these technologies where for a couple of years, particularly Second Life, show as the example of the things to came, and later declared death.
  82. entertaining
    agreeably diverting or amusing
    Researching on their own logic and understanding their pedagogical assess, praising the value of playing and differentiating it from the the entertaining, but divorcing it.
  83. dimension
    a construct distinguishing objects or individuals
    Second life is the Virtual World a well know game that we have choose for the virtual reality dimension of our project.
  84. concept
    an abstract or general idea inferred from specific instances
    They may have inherits the burden of useless concepts and functions.
  85. harmless
    not causing or capable of causing harm
    The the harmless e-mail and video games, to social networks, googles, virtual worlds.
  86. tactics
    a plan for attaining a particular goal
    Not a new phenomena considering that for about 25.000, during the iron age, our ancestors as hunters star to draw their hunting activities in caves, what may have facilitate them identification of hunting pieces, but at the same time was this artistic creation allows them to play and understand better the other reality , allowing them to set new strategies and tactics for the group.
  87. logic
    the branch of philosophy that analyzes inference
    Researching on their own logic and understanding their pedagogical assess, praising the value of playing and differentiating it from the the entertaining, but divorcing it.
  88. play
    engage in recreational activities rather than work
    They are being produce and market by a multibillion industry and Million of kids somewhere in the world right now will be playing with them.
  89. educational
    relating to the process of instruction
    The use Personal computers, notebooks iphones and and ipad is forcing everybody particularly educational institutions and teachers to rethink their teaching strategies.
  90. developing
    of societies with low levels of industrial capability
    That will imply developing a pedagogies that hit to these, conditions, and understand better how the cognitive process that are lying behind it.
  91. tactic
    a plan for attaining a particular goal
    Not a new phenomena considering that for about 25.000, during the iron age, our ancestors as hunters star to draw their hunting activities in caves, what may have facilitate them identification of hunting pieces, but at the same time was this artistic creation allows them to play and understand better the other reality , allowing them to set new strategies and tactics for the group.
  92. blend
    mix together different elements
    Thought this new area of e-learning, blend learning, virtual world simulations
    is calling for a new consideration.
  93. guidance
    the act of showing the way
    This functions will aim not only to technical guidance, but much more it will operate in the space in between both realities.
  94. communicate
    transfer to another
    In less that two generations we have seen a deep transformation in the ways and speed, we communicate and organize ourselves.
  95. data
    a collection of facts from which conclusions may be drawn
    In that sense the relationship between: reality and a virtual representation of it is an essential part of a learning process, in the last decade is just been radically redefine by the computer and data transfer technology of the internet.

    3.-
  96. build up
    enlarge, develop, or increase by degrees or in stages
    They have greater degree of interactivity, and some of them allows
    the player to built up and create objects, and defining the aspects of the player and set the rules for their environment.
  97. currency
    the metal or paper medium of exchange that is presently used
    I have heard that many times about internet and companies and currencies declare death, just to see them some years later emerge as trend setters and bringing new input to the stablish conditions.
  98. datum
    an item of factual information from measurement or research
    In that sense the relationship between: reality and a virtual representation of it is an essential part of a learning process, in the last decade is just been radically redefine by the computer and data transfer technology of the internet.

    3.-
  99. playing
    the action of taking part in a game or sport or other recreation
    They are being produce and market by a multibillion industry and Million of kids somewhere in the world right now will be playing with them.
  100. generation
    group of genetically related organisms in a line of descent
    Using internet access A new generation games of virtual reality games is been produce, that used specialized viewers or Browsers (similar to those we use normally) connecting the pc to a central server where the game is actually being played.
  101. or else
    in place of, or as an alternative to
    Unaware whatever they are in a virtual reality or else.
  102. image
    a visual representation produced on a surface
    In his essay The Theatre and Its Double 1938, he described "la réalite virtuelle", a virtual reality as:

    a situation "in which characters, objects, and images take on the phantasmagoric force of alchemy's visionary internal dramas"

    Another reference, to the term virtuality, can be found on the work of the philosopher Henry Bergson: he used the term in to explain the process of perception and memory.
  103. technical
    of or relating to aptitude in a practical skill
    This functions will aim not only to technical guidance, but much more it will operate in the space in between both realities.
  104. element
    a substance that cannot be separated into simpler substances
    Take on motivation issues, the use use of collaborative elements, in an environment more and more define by Open source development, the articulation of the experience and setting the bases for a very much needed pedagogy of the remote and virtual learning.
  105. perception
    the process of becoming aware through the senses
    In his essay The Theatre and Its Double 1938, he described "la réalite virtuelle", a virtual reality as:

    a situation "in which characters, objects, and images take on the phantasmagoric force of alchemy's visionary internal dramas"

    Another reference, to the term virtuality, can be found on the work of the philosopher Henry Bergson: he used the term in to explain the process of perception and memory.
  106. project
    a planned undertaking
    Second life is the Virtual World a well know game that we have choose for the virtual reality dimension of our project.
  107. artistic
    relating to the products of human creativity
    Not a new phenomena considering that for about 25.000, during the iron age, our ancestors as hunters star to draw their hunting activities in caves, what may have facilitate them identification of hunting pieces, but at the same time was this artistic creation allows them to play and understand better the other reality , allowing them to set new strategies and tactics for the group.
  108. operate
    perform as expected when applied
    This functions will aim not only to technical guidance, but much more it will operate in the space in between both realities.
  109. set
    put into a certain place or abstract location
    They have greater degree of interactivity, and some of them allows
    the player to built up and create objects, and defining the aspects of the player and set the rules for their environment.
  110. term
    a limited period of time during which something lasts
    The term “Virtual reality” have been traced to the the French playwright, poet, actor and director Antonin Artaud.
  111. divorce
    the legal dissolution of a marriage
    Researching on their own logic and understanding their pedagogical assess, praising the value of playing and differentiating it from the the entertaining, but divorcing it.
  112. new
    not of long duration
    Using internet access A new generation games of virtual reality games is been produce, that used specialized viewers or Browsers (similar to those we use normally) connecting the pc to a central server where the game is actually being played.
  113. inherit
    receive from a predecessor
    They may have inherits the burden of useless concepts and functions.
  114. particularly
    to a distinctly greater extent or degree than is common
    The use Personal computers, notebooks iphones and and ipad is forcing everybody particularly educational institutions and teachers to rethink their teaching strategies.
  115. world
    the 3rd planet from the sun; the planet we live on
    Due to their interactive character and complexity they are also call Virtual worlds.
  116. produce
    bring forth or yield
    They are being produce and market by a multibillion industry and Million of kids somewhere in the world right now will be playing with them.
  117. actually
    in fact
    Using internet access A new generation games of virtual reality games is been produce, that used specialized viewers or Browsers (similar to those we use normally) connecting the pc to a central server where the game is actually being played.
  118. access
    the right to enter
    Using internet access A new generation games of virtual reality games is been produce, that used specialized viewers or Browsers (similar to those we use normally) connecting the pc to a central server where the game is actually being played.
  119. object
    a tangible and visible entity
    Computer based simulations, 3d environments imitating or simulating conditions, situations or objects of real life process are been call Virtual reality.
  120. use
    put into service
    Using internet access A new generation games of virtual reality games is been produce, that used specialized viewers or Browsers (similar to those we use normally) connecting the pc to a central server where the game is actually being played.
  121. condition
    a mode of being or form of existence of a person or thing
    Computer based simulations, 3d environments imitating or simulating conditions, situations or objects of real life process are been call Virtual reality.
  122. looking for
    the act of searching visually
    Looking for a connection point: The e-learning tutor.
  123. allow
    make it possible for something to happen
    They have greater degree of interactivity, and some of them allows
    the player to built up and create objects, and defining the aspects of the player and set the rules for their environment.
  124. parallel
    being everywhere equidistant and not intersecting
    They may not have mean exactly what we are actually is taken place, but they may be the first to signal the possibility of a virtual parallel reality, and give to that reality a cognitive character and value.
  125. consider
    think about carefully; weigh
    Not a new phenomena considering that for about 25.000, during the iron age, our ancestors as hunters star to draw their hunting activities in caves, what may have facilitate them identification of hunting pieces, but at the same time was this artistic creation allows them to play and understand better the other reality , allowing them to set new strategies and tactics for the group.
  126. relationship
    a mutual connection between people
    In that sense the relationship between: reality and a virtual representation of it is an essential part of a learning process, in the last decade is just been radically redefine by the computer and data transfer technology of the internet.

    3.-
  127. ancestor
    someone from whom you are descended
    Not a new phenomena considering that for about 25.000, during the iron age, our ancestors as hunters star to draw their hunting activities in caves, what may have facilitate them identification of hunting pieces, but at the same time was this artistic creation allows them to play and understand better the other reality , allowing them to set new strategies and tactics for the group.
  128. essay
    an analytic or interpretive literary composition
    In his essay The Theatre and Its Double 1938, he described "la réalite virtuelle", a virtual reality as:

    a situation "in which characters, objects, and images take on the phantasmagoric force of alchemy's visionary internal dramas"

    Another reference, to the term virtuality, can be found on the work of the philosopher Henry Bergson: he used the term in to explain the process of perception and memory.
  129. formal
    in accord with established conventions and requirements
    And creating a stron bridge between formal and infornal learning.
  130. memory
    the cognitive process whereby past experience is remembered
    In his essay The Theatre and Its Double 1938, he described "la réalite virtuelle", a virtual reality as:

    a situation "in which characters, objects, and images take on the phantasmagoric force of alchemy's visionary internal dramas"

    Another reference, to the term virtuality, can be found on the work of the philosopher Henry Bergson: he used the term in to explain the process of perception and memory.
  131. representation
    standing in for someone and speaking on their behalf
    In that sense the relationship between: reality and a virtual representation of it is an essential part of a learning process, in the last decade is just been radically redefine by the computer and data transfer technology of the internet.

    3.-
  132. imply
    express or state indirectly
    That will imply developing a pedagogies that hit to these, conditions, and understand better how the cognitive process that are lying behind it.
  133. situation
    physical position in relation to the surroundings
    Computer based simulations, 3d environments imitating or simulating conditions, situations or objects of real life process are been call Virtual reality.
  134. character
    a property that defines the individual nature of something
    Due to their interactive character and complexity they are also call Virtual worlds.
  135. internal
    located inward
    In his essay The Theatre and Its Double 1938, he described "la réalite virtuelle", a virtual reality as:

    a situation "in which characters, objects, and images take on the phantasmagoric force of alchemy's visionary internal dramas"

    Another reference, to the term virtuality, can be found on the work of the philosopher Henry Bergson: he used the term in to explain the process of perception and memory.
  136. value
    the quality that renders something desirable
    They may not have mean exactly what we are actually is taken place, but they may be the first to signal the possibility of a virtual parallel reality, and give to that reality a cognitive character and value.
  137. later
    happening at a time subsequent to a reference time
    Later is being these combination of painted images, sounds, movements dance and language, the keys for creating cognitive patterns structures that defines our learning process.
  138. precisely
    in a sharply exact manner
    Our project have emphasize in the creation of a tutor precisely to set a connecting point.
  139. personal
    concerning an individual or his or her private life
    Many examples of them can be found on video or Personal Computers console games.
  140. network
    an open fabric woven together at regular intervals
    The the harmless e-mail and video games, to social networks, googles, virtual worlds.
  141. pattern
    a repeated design, structure, or arrangement
    Later is being these combination of painted images, sounds, movements dance and language, the keys for creating cognitive patterns structures that defines our learning process.
  142. phenomenon
    any state or process known through the senses
    Not a new phenomena considering that for about 25.000, during the iron age, our ancestors as hunters star to draw their hunting activities in caves, what may have facilitate them identification of hunting pieces, but at the same time was this artistic creation allows them to play and understand better the other reality , allowing them to set new strategies and tactics for the group.
  143. combination
    the act of bringing things together to form a new whole
    Later is being these combination of painted images, sounds, movements dance and language, the keys for creating cognitive patterns structures that defines our learning process.
  144. base
    lowest support of a structure
    Computer based simulations, 3d environments imitating or simulating conditions, situations or objects of real life process are been call Virtual reality.
  145. transfer
    move from one place to another
    In that sense the relationship between: reality and a virtual representation of it is an essential part of a learning process, in the last decade is just been radically redefine by the computer and data transfer technology of the internet.

    3.-
  146. remote
    located far away spatially
    Take on motivation issues, the use use of collaborative elements, in an environment more and more define by Open source development, the articulation of the experience and setting the bases for a very much needed pedagogy of the remote and virtual learning.
  147. hunter
    a person who searches for something
    Not a new phenomena considering that for about 25.000, during the iron age, our ancestors as hunters star to draw their hunting activities in caves, what may have facilitate them identification of hunting pieces, but at the same time was this artistic creation allows them to play and understand better the other reality , allowing them to set new strategies and tactics for the group.
  148. example
    an item of information that is typical of a class or group
    Many examples of them can be found on video or Personal Computers console games.
  149. useless
    having no beneficial utility
    They may have inherits the burden of useless concepts and functions.
  150. more and more
    advancing in amount or intensity
    Take on motivation issues, the use use of collaborative elements, in an environment more and more define by Open source development, the articulation of the experience and setting the bases for a very much needed pedagogy of the remote and virtual learning.
  151. language
    a means of communicating by the use of sounds or symbols
    Create a different level of communication and language, away
    from the hunting action: away from what we I call the immediate reality.
  152. decade
    a period of 10 years
    In that sense the relationship between: reality and a virtual representation of it is an essential part of a learning process, in the last decade is just been radically redefine by the computer and data transfer technology of the internet.

    3.-
  153. drama
    a work intended for performance by actors on a stage
    In his essay The Theatre and Its Double 1938, he described "la réalite virtuelle", a virtual reality as:

    a situation "in which characters, objects, and images take on the phantasmagoric force of alchemy's visionary internal dramas"

    Another reference, to the term virtuality, can be found on the work of the philosopher Henry Bergson: he used the term in to explain the process of perception and memory.
  154. call
    utter a sudden loud cry
    Computer based simulations, 3d environments imitating or simulating conditions, situations or objects of real life process are been call Virtual reality.
  155. understand
    know and comprehend the nature or meaning of
    Not a new phenomena considering that for about 25.000, during the iron age, our ancestors as hunters star to draw their hunting activities in caves, what may have facilitate them identification of hunting pieces, but at the same time was this artistic creation allows them to play and understand better the other reality , allowing them to set new strategies and tactics for the group.
  156. philosopher
    a specialist in the investigation of existence and knowledge
    In his essay The Theatre and Its Double 1938, he described "la réalite virtuelle", a virtual reality as:

    a situation "in which characters, objects, and images take on the phantasmagoric force of alchemy's visionary internal dramas"

    Another reference, to the term virtuality, can be found on the work of the philosopher Henry Bergson: he used the term in to explain the process of perception and memory.
  157. cave
    a geological formation consisting of an underground enclosure with access from the surface of the ground or from the sea
    Not a new phenomena considering that for about 25.000, during the iron age, our ancestors as hunters star to draw their hunting activities in caves, what may have facilitate them identification of hunting pieces, but at the same time was this artistic creation allows them to play and understand better the other reality , allowing them to set new strategies and tactics for the group.
  158. theatre
    a building where performances can be presented
    In his essay The Theatre and Its Double 1938, he described "la réalite virtuelle", a virtual reality as:

    a situation "in which characters, objects, and images take on the phantasmagoric force of alchemy's visionary internal dramas"

    Another reference, to the term virtuality, can be found on the work of the philosopher Henry Bergson: he used the term in to explain the process of perception and memory.
  159. structure
    a complex entity made of many parts
    Later is being these combination of painted images, sounds, movements dance and language, the keys for creating cognitive patterns structures that defines our learning process.
  160. elements
    violent or severe weather
    Take on motivation issues, the use use of collaborative elements, in an environment more and more define by Open source development, the articulation of the experience and setting the bases for a very much needed pedagogy of the remote and virtual learning.
  161. a couple of
    more than one but indefinitely small in number
    The Virtual World as a cognitive tools are in a very incipient stage,
    Some of these technologies where for a couple of years, particularly Second Life, show as the example of the things to came, and later declared death.
  162. mail
    the bags of letters and packages that are transported by the postal service
    The the harmless e-mail and video games, to social networks, googles, virtual worlds.
  163. actor
    a performer in theater, television, or film
    The term “Virtual reality” have been traced to the the French playwright, poet, actor and director Antonin Artaud.
  164. essential
    basic and fundamental
    In that sense the relationship between: reality and a virtual representation of it is an essential part of a learning process, in the last decade is just been radically redefine by the computer and data transfer technology of the internet.

    3.-
  165. call for
    express the need or desire for; ask for
    Thought this new area of e-learning, blend learning, virtual world simulations
    is calling for a new consideration.
  166. extremely
    to the greatest possible degree
    The process though has been and is extremely speed up.
  167. painted
    coated with paint
    Later is being these combination of painted images, sounds, movements dance and language, the keys for creating cognitive patterns structures that defines our learning process.
  168. aspect
    a characteristic to be considered
    They have greater degree of interactivity, and some of them allows
    the player to built up and create objects, and defining the aspects of the player and set the rules for their environment.
  169. solid
    not soft or yielding to pressure
    But No doubt, they certainly contains many features of the thing to come, and considering the tutorial element, they are a very solid tool to start with.
  170. research
    a seeking for knowledge
    Researching on their own logic and understanding their pedagogical assess, praising the value of playing and differentiating it from the the entertaining, but divorcing it.
  171. somewhere
    in or at or to some place
    They are being produce and market by a multibillion industry and Million of kids somewhere in the world right now will be playing with them.
  172. burden
    weight to be carried or borne
    They may have inherits the burden of useless concepts and functions.
  173. kid
    young goat
    They are being produce and market by a multibillion industry and Million of kids somewhere in the world right now will be playing with them.
  174. basis
    the fundamental assumptions from which something is begun
    Take on motivation issues, the use use of collaborative elements, in an environment more and more define by Open source development, the articulation of the experience and setting the bases for a very much needed pedagogy of the remote and virtual learning.
  175. entertain
    provide amusement for
    Researching on their own logic and understanding their pedagogical assess, praising the value of playing and differentiating it from the the entertaining, but divorcing it.
  176. describe
    give a statement representing something
    In his essay The Theatre and Its Double 1938, he described "la réalite virtuelle", a virtual reality as:

    a situation "in which characters, objects, and images take on the phantasmagoric force of alchemy's visionary internal dramas"

    Another reference, to the term virtuality, can be found on the work of the philosopher Henry Bergson: he used the term in to explain the process of perception and memory.
  177. reference
    the act of consulting
    In his essay The Theatre and Its Double 1938, he described "la réalite virtuelle", a virtual reality as:

    a situation "in which characters, objects, and images take on the phantasmagoric force of alchemy's visionary internal dramas"

    Another reference, to the term virtuality, can be found on the work of the philosopher Henry Bergson: he used the term in to explain the process of perception and memory.
  178. possibility
    capability of existing or happening or being true
    They may not have mean exactly what we are actually is taken place, but they may be the first to signal the possibility of a virtual parallel reality, and give to that reality a cognitive character and value.
  179. communication
    the activity of conveying information
    Create a different level of communication and language, away
    from the hunting action: away from what we I call the immediate reality.
  180. setting
    the physical position of something
    Take on motivation issues, the use use of collaborative elements, in an environment more and more define by Open source development, the articulation of the experience and setting the bases for a very much needed pedagogy of the remote and virtual learning.
  181. teaching
    the activities of educating or instructing
    The use Personal computers, notebooks iphones and and ipad is forcing everybody particularly educational institutions and teachers to rethink their teaching strategies.
  182. bringing
    the act of delivering or distributing something
    I have heard that many times about internet and companies and currencies declare death, just to see them some years later emerge as trend setters and bringing new input to the stablish conditions.
  183. using
    an act that exploits or victimizes someone
    Using internet access A new generation games of virtual reality games is been produce, that used specialized viewers or Browsers (similar to those we use normally) connecting the pc to a central server where the game is actually being played.
  184. signal
    any action or gesture that encodes a message
    They may not have mean exactly what we are actually is taken place, but they may be the first to signal the possibility of a virtual parallel reality, and give to that reality a cognitive character and value.
  185. immediate
    directly before or after as in a chain of cause and effect
    Create a different level of communication and language, away
    from the hunting action: away from what we I call the immediate reality.
  186. point
    a distinguishing or individuating characteristic
    Reality, Virtual realities and Connecting points.
  187. understanding
    the condition of someone who knows and comprehends
    Researching on their own logic and understanding their pedagogical assess, praising the value of playing and differentiating it from the the entertaining, but divorcing it.
  188. look for
    try to locate or discover, or try to establish the existence of
    Looking for a connection point: The e-learning tutor.
  189. praise
    an expression of approval and commendation
    Researching on their own logic and understanding their pedagogical assess, praising the value of playing and differentiating it from the the entertaining, but divorcing it.
  190. based
    having a base
    Computer based simulations, 3d environments imitating or simulating conditions, situations or objects of real life process are been call Virtual reality.
  191. activity
    any specific behavior
    Not a new phenomena considering that for about 25.000, during the iron age, our ancestors as hunters star to draw their hunting activities in caves, what may have facilitate them identification of hunting pieces, but at the same time was this artistic creation allows them to play and understand better the other reality , allowing them to set new strategies and tactics for the group.
  192. connection
    a relation between things or events
    Looking for a connection point: The e-learning tutor.
  193. institution
    a custom that has been an important feature of some group
    The use Personal computers, notebooks iphones and and ipad is forcing everybody particularly educational institutions and teachers to rethink their teaching strategies.
  194. between
    in the interval
    In that sense the relationship between: reality and a virtual representation of it is an essential part of a learning process, in the last decade is just been radically redefine by the computer and data transfer technology of the internet.

    3.-
  195. dance
    taking a series of rhythmical steps in time to music
    Later is being these combination of painted images, sounds, movements dance and language, the keys for creating cognitive patterns structures that defines our learning process.
  196. calling
    the particular occupation for which you are trained
    Thought this new area of e-learning, blend learning, virtual world simulations
    is calling for a new consideration.
  197. trace
    an indication that something has been present
    The term “Virtual reality” have been traced to the the French playwright, poet, actor and director Antonin Artaud.
  198. very much
    to a very great degree or extent
    Take on motivation issues, the use use of collaborative elements, in an environment more and more define by Open source development, the articulation of the experience and setting the bases for a very much needed pedagogy of the remote and virtual learning.
  199. key
    metal device that allows a lock's mechanism to be rotated
    Later is being these combination of painted images, sounds, movements dance and language, the keys for creating cognitive patterns structures that defines our learning process.
  200. central
    in or near an inner area
    Using internet access A new generation games of virtual reality games is been produce, that used specialized viewers or Browsers (similar to those we use normally) connecting the pc to a central server where the game is actually being played.
  201. will
    the capability of conscious choice and decision
    They are being produce and market by a multibillion industry and Million of kids somewhere in the world right now will be playing with them.
  202. consideration
    the process of giving careful thought to something
    Thought this new area of e-learning, blend learning, virtual world simulations
    is calling for a new consideration.
  203. aim
    point or cause to go towards
    This functions will aim not only to technical guidance, but much more it will operate in the space in between both realities.
  204. couple
    two items of the same kind
    The Virtual World as a cognitive tools are in a very incipient stage,
    Some of these technologies where for a couple of years, particularly Second Life, show as the example of the things to came, and later declared death.
  205. described
    represented in words especially with sharpness and detail
    In his essay The Theatre and Its Double 1938, he described "la réalite virtuelle", a virtual reality as:

    a situation "in which characters, objects, and images take on the phantasmagoric force of alchemy's visionary internal dramas"

    Another reference, to the term virtuality, can be found on the work of the philosopher Henry Bergson: he used the term in to explain the process of perception and memory.
  206. double
    consisting of or involving two parts or components usually in pairs
    In his essay The Theatre and Its Double 1938, he described "la réalite virtuelle", a virtual reality as:

    a situation "in which characters, objects, and images take on the phantasmagoric force of alchemy's visionary internal dramas"

    Another reference, to the term virtuality, can be found on the work of the philosopher Henry Bergson: he used the term in to explain the process of perception and memory.
  207. take place
    come to pass
    They may not have mean exactly what we are actually is taken place, but they may be the first to signal the possibility of a virtual parallel reality, and give to that reality a cognitive character and value.
  208. source
    the place where something begins
    Take on motivation issues, the use use of collaborative elements, in an environment more and more define by Open source development, the articulation of the experience and setting the bases for a very much needed pedagogy of the remote and virtual learning.
  209. development
    a process in which something passes to a different stage
    Take on motivation issues, the use use of collaborative elements, in an environment more and more define by Open source development, the articulation of the experience and setting the bases for a very much needed pedagogy of the remote and virtual learning.
  210. bridge
    structure allowing passage across a river or other obstacle
    And creating a stron bridge between formal and infornal learning.
  211. lying
    the deliberate act of deviating from the truth
    That will imply developing a pedagogies that hit to these, conditions, and understand better how the cognitive process that are lying behind it.
  212. may
    thorny shrub of a small tree having white to scarlet flowers
    (Matter and Memory) What we may call knowledge in old fashion way.
  213. teacher
    a person whose occupation is instructing
    The use Personal computers, notebooks iphones and and ipad is forcing everybody particularly educational institutions and teachers to rethink their teaching strategies.
  214. area
    the extent of a two-dimensional surface within a boundary
    Thought this new area of e-learning, blend learning, virtual world simulations
    is calling for a new consideration.
  215. used
    previously owned by another
    Using internet access A new generation games of virtual reality games is been produce, that used specialized viewers or Browsers (similar to those we use normally) connecting the pc to a central server where the game is actually being played.
  216. needed
    necessary for relief or supply
    Take on motivation issues, the use use of collaborative elements, in an environment more and more define by Open source development, the articulation of the experience and setting the bases for a very much needed pedagogy of the remote and virtual learning.
  217. force
    influence that results in motion, stress, etc. when applied
    In his essay The Theatre and Its Double 1938, he described "la réalite virtuelle", a virtual reality as:

    a situation "in which characters, objects, and images take on the phantasmagoric force of alchemy's visionary internal dramas"

    Another reference, to the term virtuality, can be found on the work of the philosopher Henry Bergson: he used the term in to explain the process of perception and memory.
  218. played
    (of games) engaged in
    Using internet access A new generation games of virtual reality games is been produce, that used specialized viewers or Browsers (similar to those we use normally) connecting the pc to a central server where the game is actually being played.
  219. feature
    a prominent attribute or aspect of something
    But No doubt, they certainly contains many features of the thing to come, and considering the tutorial element, they are a very solid tool to start with.
  220. exactly
    indicating preciseness
    They may not have mean exactly what we are actually is taken place, but they may be the first to signal the possibility of a virtual parallel reality, and give to that reality a cognitive character and value.
  221. director
    someone who manages an organization
    The term “Virtual reality” have been traced to the the French playwright, poet, actor and director Antonin Artaud.
  222. second
    coming next after the first in position in space or time
    Second life is the Virtual World a well know game that we have choose for the virtual reality dimension of our project.
  223. at the same time
    at the same instant
    Not a new phenomena considering that for about 25.000, during the iron age, our ancestors as hunters star to draw their hunting activities in caves, what may have facilitate them identification of hunting pieces, but at the same time was this artistic creation allows them to play and understand better the other reality , allowing them to set new strategies and tactics for the group.
  224. hit
    deal a blow to, either with the hand or with an instrument
    That will imply developing a pedagogies that hit to these, conditions, and understand better how the cognitive process that are lying behind it.
  225. death
    the permanent end of all life functions in an organism
    The Virtual World as a cognitive tools are in a very incipient stage,
    Some of these technologies where for a couple of years, particularly Second Life, show as the example of the things to came, and later declared death.
  226. similar
    having the same or nearly the same characteristics
    Using internet access A new generation games of virtual reality games is been produce, that used specialized viewers or Browsers (similar to those we use normally) connecting the pc to a central server where the game is actually being played.
  227. develop
    progress or evolve through a process of natural growth
    That will imply developing a pedagogies that hit to these, conditions, and understand better how the cognitive process that are lying behind it.
  228. level
    a relative position or degree of value in a graded group
    Create a different level of communication and language, away
    from the hunting action: away from what we I call the immediate reality.
  229. no doubt
    admittedly
    But No doubt, they certainly contains many features of the thing to come, and considering the tutorial element, they are a very solid tool to start with.
  230. ways
    structure consisting of a sloping way down to the water from the place where ships are built or repaired
    In less that two generations we have seen a deep transformation in the ways and speed, we communicate and organize ourselves.
  231. iron
    a heavy ductile magnetic metallic element
    Not a new phenomena considering that for about 25.000, during the iron age, our ancestors as hunters star to draw their hunting activities in caves, what may have facilitate them identification of hunting pieces, but at the same time was this artistic creation allows them to play and understand better the other reality , allowing them to set new strategies and tactics for the group.
  232. being
    the state or fact of existing
    They are being produce and market by a multibillion industry and Million of kids somewhere in the world right now will be playing with them.
  233. poet
    a writer of verse consisting of lines that often rhyme
    The term “Virtual reality” have been traced to the the French playwright, poet, actor and director Antonin Artaud.
  234. industry
    the action of making of goods and services for sale
    They are being produce and market by a multibillion industry and Million of kids somewhere in the world right now will be playing with them.
  235. many
    a large number of the persons or things being discussed
    Many examples of them can be found on video or Personal Computers console games.
  236. fashion
    the latest and most admired style in clothes or behavior
    (Matter and Memory) What we may call knowledge in old fashion way.
  237. due
    that which is deserved or owed
    Due to their interactive character and complexity they are also call Virtual worlds.
  238. issue
    some situation or event that is thought about
    Take on motivation issues, the use use of collaborative elements, in an environment more and more define by Open source development, the articulation of the experience and setting the bases for a very much needed pedagogy of the remote and virtual learning.
  239. paint
    a substance used as a coating to protect or decorate a surface (especially a mixture of pigment suspended in a liquid); dries to form a hard coating
    Later is being these combination of painted images, sounds, movements dance and language, the keys for creating cognitive patterns structures that defines our learning process.
  240. stage
    any distinct time period in a sequence of events
    The Virtual World as a cognitive tools are in a very incipient stage,
    Some of these technologies where for a couple of years, particularly Second Life, show as the example of the things to came, and later declared death.
  241. declared
    declared as fact; explicitly stated
    The Virtual World as a cognitive tools are in a very incipient stage,
    Some of these technologies where for a couple of years, particularly Second Life, show as the example of the things to came, and later declared death.
  242. better
    superior to another in excellence or quality or desirability
    Not a new phenomena considering that for about 25.000, during the iron age, our ancestors as hunters star to draw their hunting activities in caves, what may have facilitate them identification of hunting pieces, but at the same time was this artistic creation allows them to play and understand better the other reality , allowing them to set new strategies and tactics for the group.
  243. space
    the unlimited expanse in which everything is located
    This functions will aim not only to technical guidance, but much more it will operate in the space in between both realities.
  244. built
    having a substance added to increase effectiveness
    They have greater degree of interactivity, and some of them allows
    the player to built up and create objects, and defining the aspects of the player and set the rules for their environment.
  245. to that
    to that
    They may not have mean exactly what we are actually is taken place, but they may be the first to signal the possibility of a virtual parallel reality, and give to that reality a cognitive character and value.
  246. life
    the organic phenomenon that distinguishes living organisms
    Computer based simulations, 3d environments imitating or simulating conditions, situations or objects of real life process are been call Virtual reality.
  247. Henry
    a leader of the American Revolution and a famous orator who spoke out against British rule of the American colonies (1736-1799)
    In his essay The Theatre and Its Double 1938, he described "la réalite virtuelle", a virtual reality as:

    a situation "in which characters, objects, and images take on the phantasmagoric force of alchemy's visionary internal dramas"

    Another reference, to the term virtuality, can be found on the work of the philosopher Henry Bergson: he used the term in to explain the process of perception and memory.
  248. social
    living together or enjoying life in communities
    The the harmless e-mail and video games, to social networks, googles, virtual worlds.
  249. market
    a store where groceries are sold
    They are being produce and market by a multibillion industry and Million of kids somewhere in the world right now will be playing with them.
  250. degree
    a specific identifiable position in a continuum or series
    They have greater degree of interactivity, and some of them allows
    the player to built up and create objects, and defining the aspects of the player and set the rules for their environment.
  251. movement
    change of position that does not entail a change of location
    Later is being these combination of painted images, sounds, movements dance and language, the keys for creating cognitive patterns structures that defines our learning process.
  252. star
    a celestial body of hot gases that radiates energy
    Not a new phenomena considering that for about 25.000, during the iron age, our ancestors as hunters star to draw their hunting activities in caves, what may have facilitate them identification of hunting pieces, but at the same time was this artistic creation allows them to play and understand better the other reality , allowing them to set new strategies and tactics for the group.
  253. whatever
    one or some or every or all without specification
    Unaware whatever they are in a virtual reality or else.
  254. contain
    hold or have within
    But No doubt, they certainly contains many features of the thing to come, and considering the tutorial element, they are a very solid tool to start with.
  255. greater
    greater in size or importance or degree
    They have greater degree of interactivity, and some of them allows
    the player to built up and create objects, and defining the aspects of the player and set the rules for their environment.
  256. experience
    the content of observation or participation in an event
    Take on motivation issues, the use use of collaborative elements, in an environment more and more define by Open source development, the articulation of the experience and setting the bases for a very much needed pedagogy of the remote and virtual learning.
  257. choose
    pick out from a number of alternatives
    Second life is the Virtual World a well know game that we have choose for the virtual reality dimension of our project.
  258. future
    the time yet to come
    A trend that that will be set forward will be future.
  259. teach
    impart skills or knowledge to
    The use Personal computers, notebooks iphones and and ipad is forcing everybody particularly educational institutions and teachers to rethink their teaching strategies.
  260. knowledge
    the result of perception, learning, and reasoning
    (Matter and Memory) What we may call knowledge in old fashion way.
  261. explain
    make plain and comprehensible
    In his essay The Theatre and Its Double 1938, he described "la réalite virtuelle", a virtual reality as:

    a situation "in which characters, objects, and images take on the phantasmagoric force of alchemy's visionary internal dramas"

    Another reference, to the term virtuality, can be found on the work of the philosopher Henry Bergson: he used the term in to explain the process of perception and memory.
  262. very
    being the exact same one; not any other:
    Take on motivation issues, the use use of collaborative elements, in an environment more and more define by Open source development, the articulation of the experience and setting the bases for a very much needed pedagogy of the remote and virtual learning.
  263. away
    at a distance in space or time
    Create a different level of communication and language, away
    from the hunting action: away from what we I call the immediate reality.
  264. certainly
    definitely or positively
    But No doubt, they certainly contains many features of the thing to come, and considering the tutorial element, they are a very solid tool to start with.
  265. group
    any number of entities (members) considered as a unit
    Not a new phenomena considering that for about 25.000, during the iron age, our ancestors as hunters star to draw their hunting activities in caves, what may have facilitate them identification of hunting pieces, but at the same time was this artistic creation allows them to play and understand better the other reality , allowing them to set new strategies and tactics for the group.
  266. forward
    at or to or toward the front
    A trend that that will be set forward will be future.
  267. found
    set up
    Many examples of them can be found on video or Personal Computers console games.
  268. piece
    a separate part of a whole
    Not a new phenomena considering that for about 25.000, during the iron age, our ancestors as hunters star to draw their hunting activities in caves, what may have facilitate them identification of hunting pieces, but at the same time was this artistic creation allows them to play and understand better the other reality , allowing them to set new strategies and tactics for the group.
  269. rule
    prescribed guide for conduct or action
    They have greater degree of interactivity, and some of them allows
    the player to built up and create objects, and defining the aspects of the player and set the rules for their environment.
  270. action
    something done (usually as opposed to something said)
    Create a different level of communication and language, away
    from the hunting action: away from what we I call the immediate reality.
  271. in that
    (formal) in or into that thing or place
    In that sense the relationship between: reality and a virtual representation of it is an essential part of a learning process, in the last decade is just been radically redefine by the computer and data transfer technology of the internet.

    3.-
  272. some
    quantifier
    They have greater degree of interactivity, and some of them allows
    the player to built up and create objects, and defining the aspects of the player and set the rules for their environment.
  273. years
    a prolonged period of time
    The Virtual World as a cognitive tools are in a very incipient stage,
    Some of these technologies where for a couple of years, particularly Second Life, show as the example of the things to came, and later declared death.
  274. deep
    having great spatial extension downward or inward
    In less that two generations we have seen a deep transformation in the ways and speed, we communicate and organize ourselves.
  275. real
    being or occurring in fact or actuality
    Computer based simulations, 3d environments imitating or simulating conditions, situations or objects of real life process are been call Virtual reality.
  276. just
    and nothing more
    In that sense the relationship between: reality and a virtual representation of it is an essential part of a learning process, in the last decade is just been radically redefine by the computer and data transfer technology of the internet.

    3.-
  277. take
    get into one's hands
    In his essay The Theatre and Its Double 1938, he described "la réalite virtuelle", a virtual reality as:

    a situation "in which characters, objects, and images take on the phantasmagoric force of alchemy's visionary internal dramas"

    Another reference, to the term virtuality, can be found on the work of the philosopher Henry Bergson: he used the term in to explain the process of perception and memory.
  278. million
    the number that is represented as a one followed by 6 zeros
    They are being produce and market by a multibillion industry and Million of kids somewhere in the world right now will be playing with them.
  279. different
    unlike in nature, quality, form, or degree
    Create a different level of communication and language, away
    from the hunting action: away from what we I call the immediate reality.
  280. up to
    busy or occupied with
    Up to know.
  281. but
    and nothing more
    They may not have mean exactly what we are actually is taken place, but they may be the first to signal the possibility of a virtual parallel reality, and give to that reality a cognitive character and value.
  282. more
    greater in size or amount or extent or degree
    This functions will aim not only to technical guidance, but much more it will operate in the space in between both realities.
  283. doubt
    the state of being unsure of something
    But No doubt, they certainly contains many features of the thing to come, and considering the tutorial element, they are a very solid tool to start with.
  284. sense
    the faculty through which the world is perceived
    In that sense the relationship between: reality and a virtual representation of it is an essential part of a learning process, in the last decade is just been radically redefine by the computer and data transfer technology of the internet.

    3.-
  285. thing
    a separate and self-contained entity
    The Virtual World as a cognitive tools are in a very incipient stage,
    Some of these technologies where for a couple of years, particularly Second Life, show as the example of the things to came, and later declared death.
  286. French
    of or pertaining to France or the people of France
    The term “Virtual reality” have been traced to the the French playwright, poet, actor and director Antonin Artaud.
  287. way
    how something is done or how it happens
    (Matter and Memory) What we may call knowledge in old fashion way.
  288. behind
    in or to or toward the rear
    That will imply developing a pedagogies that hit to these, conditions, and understand better how the cognitive process that are lying behind it.
  289. sound
    mechanical vibrations transmitted by an elastic medium
    Later is being these combination of painted images, sounds, movements dance and language, the keys for creating cognitive patterns structures that defines our learning process.
  290. age
    how long something has existed
    Not a new phenomena considering that for about 25.000, during the iron age, our ancestors as hunters star to draw their hunting activities in caves, what may have facilitate them identification of hunting pieces, but at the same time was this artistic creation allows them to play and understand better the other reality , allowing them to set new strategies and tactics for the group.
  291. much
    great in quantity or degree or extent
    This functions will aim not only to technical guidance, but much more it will operate in the space in between both realities.
  292. looking
    appearing to be as specified
    Looking for a connection point: The e-learning tutor.
  293. build
    make by combining materials and parts
    They have greater degree of interactivity, and some of them allows
    the player to built up and create objects, and defining the aspects of the player and set the rules for their environment.
  294. start
    take the first step or steps in carrying out an action
    But No doubt, they certainly contains many features of the thing to come, and considering the tutorial element, they are a very solid tool to start with.
  295. find
    discover or determine the existence, presence, or fact of
    Many examples of them can be found on video or Personal Computers console games.
  296. company
    an institution created to conduct business
    I have heard that many times about internet and companies and currencies declare death, just to see them some years later emerge as trend setters and bringing new input to the stablish conditions.
  297. times
    a more or less definite period of time now or previously present
    I have heard that many times about internet and companies and currencies declare death, just to see them some years later emerge as trend setters and bringing new input to the stablish conditions.
  298. can
    airtight sealed metal container for food or drink, etc.
    Many examples of them can be found on video or Personal Computers console games.
  299. year
    the period of time that it takes for a planet (as, e.g., Earth or Mars) to make a complete revolution around the sun
    The Virtual World as a cognitive tools are in a very incipient stage,
    Some of these technologies where for a couple of years, particularly Second Life, show as the example of the things to came, and later declared death.
  300. taken
    understood in a certain way; made sense of
    They may not have mean exactly what we are actually is taken place, but they may be the first to signal the possibility of a virtual parallel reality, and give to that reality a cognitive character and value.
  301. draw
    cause to move by pulling
    Not a new phenomena considering that for about 25.000, during the iron age, our ancestors as hunters star to draw their hunting activities in caves, what may have facilitate them identification of hunting pieces, but at the same time was this artistic creation allows them to play and understand better the other reality , allowing them to set new strategies and tactics for the group.
  302. less
    a quantifier meaning not as great in amount or degree
    In less that two generations we have seen a deep transformation in the ways and speed, we communicate and organize ourselves.
  303. heard
    detected or perceived via the auditory sense
    I have heard that many times about internet and companies and currencies declare death, just to see them some years later emerge as trend setters and bringing new input to the stablish conditions.
  304. about
    (of quantities) imprecise but fairly close to correct
    Not a new phenomena considering that for about 25.000, during the iron age, our ancestors as hunters star to draw their hunting activities in caves, what may have facilitate them identification of hunting pieces, but at the same time was this artistic creation allows them to play and understand better the other reality , allowing them to set new strategies and tactics for the group.
  305. matter
    that which has mass and occupies space
    (Matter and Memory) What we may call knowledge in old fashion way.
  306. lie
    be prostrate; be in a horizontal position
    That will imply developing a pedagogies that hit to these, conditions, and understand better how the cognitive process that are lying behind it.
  307. know
    be cognizant or aware of a fact or a piece of information
    Second life is the Virtual World a well know game that we have choose for the virtual reality dimension of our project.
  308. time
    the continuum of experience in which events pass to the past
    Not a new phenomena considering that for about 25.000, during the iron age, our ancestors as hunters star to draw their hunting activities in caves, what may have facilitate them identification of hunting pieces, but at the same time was this artistic creation allows them to play and understand better the other reality , allowing them to set new strategies and tactics for the group.
  309. things
    any movable possession (especially articles of clothing)
    The Virtual World as a cognitive tools are in a very incipient stage,
    Some of these technologies where for a couple of years, particularly Second Life, show as the example of the things to came, and later declared death.
  310. open
    affording free passage or access
    Take on motivation issues, the use use of collaborative elements, in an environment more and more define by Open source development, the articulation of the experience and setting the bases for a very much needed pedagogy of the remote and virtual learning.
  311. both
    equally or alike
    This functions will aim not only to technical guidance, but much more it will operate in the space in between both realities.
  312. come
    move toward, travel toward
    The Virtual World as a cognitive tools are in a very incipient stage,
    Some of these technologies where for a couple of years, particularly Second Life, show as the example of the things to came, and later declared death.
  313. see
    perceive by sight or have the power to perceive by sight
    In less that two generations we have seen a deep transformation in the ways and speed, we communicate and organize ourselves.
  314. need
    require or want
    Take on motivation issues, the use use of collaborative elements, in an environment more and more define by Open source development, the articulation of the experience and setting the bases for a very much needed pedagogy of the remote and virtual learning.
  315. show
    make visible or noticeable
    The Virtual World as a cognitive tools are in a very incipient stage,
    Some of these technologies where for a couple of years, particularly Second Life, show as the example of the things to came, and later declared death.
  316. not
    negation of a word or group of words
    They may not have mean exactly what we are actually is taken place, but they may be the first to signal the possibility of a virtual parallel reality, and give to that reality a cognitive character and value.
  317. another
    an additional or different one
    In his essay The Theatre and Its Double 1938, he described "la réalite virtuelle", a virtual reality as:

    a situation "in which characters, objects, and images take on the phantasmagoric force of alchemy's visionary internal dramas"

    Another reference, to the term virtuality, can be found on the work of the philosopher Henry Bergson: he used the term in to explain the process of perception and memory.
  318. though
    (postpositive) however
    The process though has been and is extremely speed up.
  319. mean
    denote or connote
    They may not have mean exactly what we are actually is taken place, but they may be the first to signal the possibility of a virtual parallel reality, and give to that reality a cognitive character and value.
  320. also
    in addition
    Due to their interactive character and complexity they are also call Virtual worlds.
  321. right
    free from error; especially conforming to fact or truth
    They are being produce and market by a multibillion industry and Million of kids somewhere in the world right now will be playing with them.
  322. part
    one of the portions into which something is regarded as divided and which together constitute a whole
    In that sense the relationship between: reality and a virtual representation of it is an essential part of a learning process, in the last decade is just been radically redefine by the computer and data transfer technology of the internet.

    3.-
  323. same
    same in identity
    Not a new phenomena considering that for about 25.000, during the iron age, our ancestors as hunters star to draw their hunting activities in caves, what may have facilitate them identification of hunting pieces, but at the same time was this artistic creation allows them to play and understand better the other reality , allowing them to set new strategies and tactics for the group.
  324. hear
    perceive (sound) via the auditory sense
    I have heard that many times about internet and companies and currencies declare death, just to see them some years later emerge as trend setters and bringing new input to the stablish conditions.
  325. thought
    the content of cognition
    Thought this new area of e-learning, blend learning, virtual world simulations
    is calling for a new consideration.
  326. bring
    take something or somebody with oneself somewhere
    I have heard that many times about internet and companies and currencies declare death, just to see them some years later emerge as trend setters and bringing new input to the stablish conditions.
  327. place
    a point located with respect to surface features of a region
    They may not have mean exactly what we are actually is taken place, but they may be the first to signal the possibility of a virtual parallel reality, and give to that reality a cognitive character and value.
  328. work
    activity directed toward making or doing something
    In his essay The Theatre and Its Double 1938, he described "la réalite virtuelle", a virtual reality as:

    a situation "in which characters, objects, and images take on the phantasmagoric force of alchemy's visionary internal dramas"

    Another reference, to the term virtuality, can be found on the work of the philosopher Henry Bergson: he used the term in to explain the process of perception and memory.
  329. old
    having lived for a long time or attained a specific age
    (Matter and Memory) What we may call knowledge in old fashion way.
  330. own
    belonging to or on behalf of a specified person
    Researching on their own logic and understanding their pedagogical assess, praising the value of playing and differentiating it from the the entertaining, but divorcing it.
  331. last
    coming after all others in time or space or degree or being the only one remaining
    In that sense the relationship between: reality and a virtual representation of it is an essential part of a learning process, in the last decade is just been radically redefine by the computer and data transfer technology of the internet.

    3.-
  332. well
    in a good or satisfactory manner or to a high standard
    Second life is the Virtual World a well know game that we have choose for the virtual reality dimension of our project.
  333. first
    preceding all others in time or space or degree
    They may not have mean exactly what we are actually is taken place, but they may be the first to signal the possibility of a virtual parallel reality, and give to that reality a cognitive character and value.
  334. look
    perceive with attention; direct one's gaze towards
    Looking for a connection point: The e-learning tutor.
  335. two
    the cardinal number that is the sum of one and one
    In less that two generations we have seen a deep transformation in the ways and speed, we communicate and organize ourselves.
  336. give
    transfer possession of something concrete or abstract
    They may not have mean exactly what we are actually is taken place, but they may be the first to signal the possibility of a virtual parallel reality, and give to that reality a cognitive character and value.
  337. other
    not the same one or ones already mentioned or implied
    Not a new phenomena considering that for about 25.000, during the iron age, our ancestors as hunters star to draw their hunting activities in caves, what may have facilitate them identification of hunting pieces, but at the same time was this artistic creation allows them to play and understand better the other reality , allowing them to set new strategies and tactics for the group.
  338. only
    without any others being included or involved
    This functions will aim not only to technical guidance, but much more it will operate in the space in between both realities.
  339. think
    judge or regard; look upon; judge
    Thought this new area of e-learning, blend learning, virtual world simulations
    is calling for a new consideration.
  340. now
    at the present moment
    They are being produce and market by a multibillion industry and Million of kids somewhere in the world right now will be playing with them.
Created on Wed Jun 02 08:52:07 EDT 2010

Sign up now (it’s free!)

Whether you’re a teacher or a learner, Vocabulary.com can put you or your class on the path to systematic vocabulary improvement.