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Full list of words from this list:

  1. abandon
    forsake; leave behind
    They are abandoning it in droves—a few hours here, an entire weekend there, sometimes every spare minute of every day for stretches at a time—in favor of simulated environments and online games.
  2. spare
    more than is needed, desired, or required
    They are abandoning it in droves—a few hours here, an entire weekend there, sometimes every spare minute of every day for stretches at a time—in favor of simulated environments and online games.
  3. simulated
    reproduced or made to resemble; imitative in character
    They are abandoning it in droves—a few hours here, an entire weekend there, sometimes every spare minute of every day for stretches at a time—in favor of simulated environments and online games.
  4. quest
    the act of searching for something
    They are the nine-to-fivers who come home and apply all of the smarts and talents that are underutilized at work to plan and coordinate complex raids and quests in massively multiplayer online games like Final Fantasy XI and the Lineage worlds.
  5. massive
    containing a great quantity of matter
    They are the nine-to-fivers who come home and apply all of the smarts and talents that are underutilized at work to plan and coordinate complex raids and quests in massively multiplayer online games like Final Fantasy XI and the Lineage worlds.
  6. virtuoso
    someone who is dazzlingly skilled in any field
    They’re the music lovers who have invested hundreds of dollars on plastic Rock Band and Guitar Hero instruments and spent night after night rehearsing, in order to become virtuosos of video game performance.
  7. fictional
    formed or conceived by the imagination
    They’re the World of Warcraft fans who are so intent on mastering the challenges of their favorite game that, collectively, they’ve written a quarter of a million wiki articles about the fictional universe—creating a wiki resource nearly one-tenth the size of the entire Wikipedia.
  8. eliminate
    end, take out, or do away with
    They’re the Brain Age and Mario Kart players who take handheld game consoles everywhere they go, sneaking in short puzzles, races, and minigames as often as possible, and as a result nearly eliminating mental downtime from their lives.
  9. burnish
    polish and make shiny
    They’re the United States troops stationed overseas who dedicate so many hours a week to burnishing Halo 3 in-game service record that earning virtual combat medals is widely known as the most popular activity for off-duty soldiers.
  10. virtual
    existing in essence or effect though not in actual fact
    They’re the United States troops stationed overseas who dedicate so many hours a week to burnishing Halo 3 in-game service record that earning virtual combat medals is widely known as the most popular activity for off-duty soldiers.
  11. combat
    the act of fighting; any contest or struggle
    They’re the United States troops stationed overseas who dedicate so many hours a week to burnishing Halo 3 in-game service record that earning virtual combat medals is widely known as the most popular activity for off-duty soldiers.
  12. bonding
    a close personal relationship that forms between people
    The real world just doesn’t offer up as easily the carefully designed pleasures, the thrilling challenges, and the powerful social bonding afforded by virtual environments.
  13. perception
    a way of conceiving something
    And so, there is a growing perception in the gaming community:
    Reality, compared to games, is broken.
  14. phenomenon
    a remarkable person, thing, or development
    It’s a phenomenon.
  15. exodus
    a journey by a large group to escape from a hostile environment
    Economist Edward Castronova calls it a “mass exodus” to game spaces, and you can see it already happening in the numbers.
  16. cognitive
    relating to or involving the mental process of knowing
    And we are creating a massive virtual silo of cognitive effort, emotional energy, and collective attention lavished on game worlds instead of the real world.
  17. lavish
    bestow or expend profusely
    And we are creating a massive virtual silo of cognitive effort, emotional energy, and collective attention lavished on game worlds instead of the real world.
  18. disdain
    lack of respect accompanied by a feeling of intense dislike
    Meanwhile, they are met with bewilderment and disdain by more than a few nongamers, who still make up nearly half of the U.S. population, although their numbers are rapidly decreasing.
  19. deem
    judge or regard in a particular way
    Many of them deem gaming a clear waste of time.
  20. simultaneously
    at the same instant
    As we make these value judgments, hold moral debates over the addictive quality of games, and simultaneously rush to achieve massive industry expansion, a vital point is being missed.
  21. genuine
    not fake or counterfeit
    The truth is this: in today’s society, computer and video games are fulfilling genuine human needs that the real world is currently unable to satisfy.
  22. forecast
    a prediction about how something will develop
    To a nongamer, this forecast might seem surreal, or like science fiction.
  23. surreal
    characterized by fantastic and incongruous imagery
    To a nongamer, this forecast might seem surreal, or like science fiction.
  24. counterintuitive
    contrary to what common sense would suggest
    It’s a bit counterintuitive to think about the future in terms of the past.
  25. foresight
    seeing ahead; knowing in advance; foreseeing
    But as a research director at the Institute for the Future—a nonprofit think tank in Palo Alto, California, and the world’s oldest future-forecasting organization—I’ve learned an important trick: to develop foresight, you need to practice hindsight.
  26. hindsight
    understanding the nature of an event after it has happened
    But as a research director at the Institute for the Future—a nonprofit think tank in Palo Alto, California, and the world’s oldest future-forecasting organization—I’ve learned an important trick: to develop foresight, you need to practice hindsight.
  27. scarcity
    a small and inadequate amount
    In the opening book of The Histories, Herodotus writes:
    When Atys was king of Lydia in Asia Minor some three thousand years ago, a great scarcity threatened his realm.
  28. famine
    a severe shortage of food resulting in starvation and death
    The plan adopted against the famine was to engage in games one day so entirely as not to feel any craving for food . . . and the next day to eat and abstain from games.
  29. abstain
    refrain from doing, consuming, or partaking in something
    The plan adopted against the famine was to engage in games one day so entirely as not to feel any craving for food . . . and the next day to eat and abstain from games.
  30. apocryphal
    being of questionable authenticity
    Whether Herodotus’ story of an eighteen-year famine survived through gameplay is true or, as some modern historians believe, apocryphal, its moral truths reveal something important about the essence of games.
  31. retreat
    the act of withdrawing or going backward
    We often think of immersive gameplay as “escapist,” a kind of passive retreat from reality.
  32. adaptive
    having a capacity for change
    For the Lydians, playing together as a nearly full-time activity would have been a behavior highly adaptive to difficult conditions.
  33. bearable
    capable of being endured
    Games made life bearable.
  34. vast
    unusually great in size or amount or extent or scope
    Today, many of us are suffering from a vast and primal hunger.
  35. primal
    having existed from the beginning
    Today, many of us are suffering from a vast and primal hunger.
Created on Wed Mar 20 10:40:05 EDT 2019 (updated Mon Aug 26 09:39:06 EDT 2019)

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