egg-shaped terra cotta wind instrument with a mouthpiece and finger holes
Titles such as Final Fantasy VII, Streefighter II, Legend of Zelda: Ocarina of Time and Call of Duty, Modern Warfare all come with a history of releases behind them.
investing with borrowed money as a way to amplify potential gains (at the risk of greater losses)
This summer sees the return of Harry Potter, Cars and Transformers and big games publishers are following suit, leveraging an existing audience to ensure the games are profitable.
an electrical device changing one voltage to another
This summer sees the return of Harry Potter, Cars and Transformers and big games publishers are following suit, leveraging an existing audience to ensure the games are profitable.
This summer sees the return of Harry Potter, Cars and Transformers and big games publishers are following suit, leveraging an existing audience to ensure the games are profitable.
the act of playing for stakes in the hope of winning
The biggest titles at the E3 gaming expo were sequels
"The best way to think about it is the franchise is the star," says James Binns, head of Edge International.
The biggest titles at the E3 gaming expo were sequels
"The best way to think about it is the franchise is the star," says James Binns, head of Edge International.
This summer sees the return of Harry Potter, Cars and Transformers and big games publishers are following suit, leveraging an existing audience to ensure the games are profitable.
major food fish of Arctic and cold-temperate waters
"[CoD publisher Activision has] done a good job building a good game, continuing to release each year and I think the fans feel like it's a good thing that they do that," he told IGN.
"Anything that a producer can do to reduce the risk in a project, they will do, and sometimes that means taking a safe bet on a character they already know."
"For me, the most important thing is when we release a Halo game, it's the quality and is the pinnacle of design and creativity on our box," said Phil Spencer, corporate vice president of Microsoft Game Studios.
the mechanical advantage gained by a machine on a fulcrum
This summer sees the return of Harry Potter, Cars and Transformers and big games publishers are following suit, leveraging an existing audience to ensure the games are profitable.
Big games become brands that extend to films and merchandise
"I think it does give the developers a chance to innovate, as once the core gameplay is locked down from the original game you can look to push in other areas."
a slender upright spire at the top of a buttress or a tower
"For me, the most important thing is when we release a Halo game, it's the quality and is the pinnacle of design and creativity on our box," said Phil Spencer, corporate vice president of Microsoft Game Studios.
Big games become brands that extend to films and merchandise
"I think it does give the developers a chance to innovate, as once the core gameplay is locked down from the original game you can look to push in other areas."
the cardinal number that is the sum of six and one
Titles such as Final Fantasy VII, Streefighter II, Legend of Zelda: Ocarina of Time and Call of Duty, Modern Warfare all come with a history of releases behind them.
"For me, the most important thing is when we release a Halo game, it's the quality and is the pinnacle of design and creativity on our box," said Phil Spencer, corporate vice president of Microsoft Game Studios.
English philosopher and sociologist who applied the theory of natural selection to human societies (1820-1903)
But Microsoft's corporate vice president Phil Spencer, who has previously been critical of quick, multiple releases, admits there is an audience for them.
a special disposition to pursue a particular course
The ever changing roster of global soccer stars gives licence for a fresh Fifa title every 12 months, and Call of Duty now follows a once-a-year release cycle.
a legal document giving official permission to do something
The ever changing roster of global soccer stars gives licence for a fresh Fifa title every 12 months, and Call of Duty now follows a once-a-year release cycle.
The ever changing roster of global soccer stars gives licence for a fresh Fifa title every 12 months, and Call of Duty now follows a once-a-year release cycle.
a person engaged in issuing periodicals or books or music
This summer sees the return of Harry Potter, Cars and Transformers and big games publishers are following suit, leveraging an existing audience to ensure the games are profitable.
But Microsoft's corporate vice president Phil Spencer, who has previously been critical of quick, multiple releases, admits there is an audience for them.
Titles such as Final Fantasy VII, Streefighter II, Legend of Zelda: Ocarina of Time and Call of Duty, Modern Warfare all come with a history of releases behind them.
"Hollywood studios put a lot of money into a Bruce Willis film but there aren't the same stars in video games, so what you rely on is the characters of the game instead."
an executive officer ranking immediately below a president
But Microsoft's corporate vice president Phil Spencer, who has previously been critical of quick, multiple releases, admits there is an audience for them.
"Hollywood studios put a lot of money into a Bruce Willis film but there aren't the same stars in video games, so what you rely on is the characters of the game instead."
The biggest titles at the E3 gaming expo were sequels
"The best way to think about it is the franchise is the star," says James Binns, head of Edge International.
This summer sees the return of Harry Potter, Cars and Transformers and big games publishers are following suit, leveraging an existing audience to ensure the games are profitable.
Big games become brands that extend to films and merchandise
"I think it does give the developers a chance to innovate, as once the core gameplay is locked down from the original game you can look to push in other areas."
"The games industry has stopped creating anything new, and consumers are starting to say 'Hey, what you're selling - I'm not buying'," Peter Tamte, president of Atomic Games, told VG24/7.
Big games become brands that extend to films and merchandise
"I think it does give the developers a chance to innovate, as once the core gameplay is locked down from the original game you can look to push in other areas."
a football game in which two teams of 11 players try to kick or head a ball into the opponents' goal
The ever changing roster of global soccer stars gives licence for a fresh Fifa title every 12 months, and Call of Duty now follows a once-a-year release cycle.
the corporate executive responsible for the operations of the firm; reports to a board of directors; may appoint other managers (including a president)
There is maybe one new idea a year," said Michel Guillemot, CEO of games company Gameloft, earlier this year.
The ever changing roster of global soccer stars gives licence for a fresh Fifa title every 12 months, and Call of Duty now follows a once-a-year release cycle.
Titles such as Final Fantasy VII, Streefighter II, Legend of Zelda: Ocarina of Time and Call of Duty, Modern Warfare all come with a history of releases behind them.
But Microsoft's corporate vice president Phil Spencer, who has previously been critical of quick, multiple releases, admits there is an audience for them.
"[CoD publisher Activision has] done a good job building a good game, continuing to release each year and I think the fans feel like it's a good thing that they do that," he told IGN.
If we have to constantly build games from the ground up, unless we have years of development like LA Noire, it's very difficult to be competitive straight away.
"Hollywood studios put a lot of money into a Bruce Willis film but there aren't the same stars in video games, so what you rely on is the characters of the game instead."
have an inclination for something or some activity
"[CoD publisher Activision has] done a good job building a good game, continuing to release each year and I think the fans feel like it's a good thing that they do that," he told IGN.
"The games industry has stopped creating anything new, and consumers are starting to say 'Hey, what you're selling - I'm not buying'," Peter Tamte, president of Atomic Games, told VG24/7.