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video game

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Full list of words from this list:

  1. tetri
    100 tetri equal 1 lari in Georgia
    Space Invaders, Tetris and Doom were original, inventive and didn't have a number after their name.
  2. differentiator
    a person who (or that which) differentiates
    Perhaps the real differentiator between good and bad games is the time and effort spent on creating them.
  3. ocarina
    egg-shaped terra cotta wind instrument with a mouthpiece and finger holes
    Titles such as Final Fantasy VII, Streefighter II, Legend of Zelda: Ocarina of Time and Call of Duty, Modern Warfare all come with a history of releases behind them.
  4. video game
    a game played against a computer
    There are some vintage video games that will live long in the collective memory.
  5. innovate
    bring something new to an environment
    Still innovating?
  6. guillemot
    small black or brown speckled auks of northern seas
    There is maybe one new idea a year," said Michel Guillemot, CEO of games company Gameloft, earlier this year.
  7. churn out
    produce something at a fast rate
    It is releases that are "churned out" that truly incur gamers' ire.
  8. predictability
    the capacity to be known or expected in advance
    The predictability of what will top the gaming charts has irritated many in the industry.
  9. leveraging
    investing with borrowed money as a way to amplify potential gains (at the risk of greater losses)
    This summer sees the return of Harry Potter, Cars and Transformers and big games publishers are following suit, leveraging an existing audience to ensure the games are profitable.
  10. sequel
    something that follows something else
    Nowadays, the market is saturated with sequels and franchises.
  11. play around
    work with in an amateurish manner
    "The video game industry has always played around a limited number of themes.
  12. saturate
    infuse or fill completely
    Nowadays, the market is saturated with sequels and franchises.
  13. transformer
    an electrical device changing one voltage to another
    This summer sees the return of Harry Potter, Cars and Transformers and big games publishers are following suit, leveraging an existing audience to ensure the games are profitable.
  14. follow-up
    a piece of work that exploits or builds on earlier work
    But follow-up games have been around since the days of Ms Pacman, and players appear to be endorsing them with their wallets.
  15. utilise
    put into service
    Sometimes new devices require innovation to utilise new features
    Many of the most successful game are hardy perennials.
  16. bemoan
    regret strongly
    Critics have bemoaned the relentless rise of sequels, some going as far to say they will "harm the marketplace irrevocably".
  17. big game
    large animals that are hunted for sport
    This summer sees the return of Harry Potter, Cars and Transformers and big games publishers are following suit, leveraging an existing audience to ensure the games are profitable.
  18. safety net
    a large strong net to catch circus acrobats who fall or jump from a trapeze
    Films often become more popular over time and enjoy the financial safety net of DVD and television sales.
  19. use up
    use up (resources or materials)
    'One idea a year'
    One theory is that all the good ideas have been used up.
  20. dried-up
    depleted of water
    But does that mean innovation has dried-up?
  21. uncharted
    not yet surveyed or investigated
    Gears of War 3, Far Cry 3, Uncharted 3, Mass Effect 3 and Battlefield 3 - along with countless other sequels - are being released this year.
  22. gaming
    the act of playing for stakes in the hope of winning
    The biggest titles at the E3 gaming expo were sequels
    "The best way to think about it is the franchise is the star," says James Binns, head of Edge International.
  23. expo
    a collection of things for public display
    The biggest titles at the E3 gaming expo were sequels
    "The best way to think about it is the franchise is the star," says James Binns, head of Edge International.
  24. follow suit
    do what someone else is doing
    This summer sees the return of Harry Potter, Cars and Transformers and big games publishers are following suit, leveraging an existing audience to ensure the games are profitable.
  25. far cry
    a disappointing disparity
    Gears of War 3, Far Cry 3, Uncharted 3, Mass Effect 3 and Battlefield 3 - along with countless other sequels - are being released this year.
  26. chance on
    find unexpectedly
    But taking a chance on a new title seems to be the exception rather than the rule.
  27. cod
    major food fish of Arctic and cold-temperate waters
    "[CoD publisher Activision has] done a good job building a good game, continuing to release each year and I think the fans feel like it's a good thing that they do that," he told IGN.
  28. take a chance
    take a risk in the hope of a favorable outcome
    But taking a chance on a new title seems to be the exception rather than the rule.
  29. game
    an amusement or pastime
    There are some vintage video games that will live long in the collective memory.
  30. shooter
    a person who shoots
    Looking at yet another first-person-shooter, it is easy to believe the old saying that "there is nothing new under the sun".
  31. best-selling
    selling in great numbers
    In fact, half of the global top 10 best-selling list is made up of sequels.
  32. churn
    a vessel to separate butterfat from buttermilk
    It is releases that are "churned out" that truly incur gamers' ire.
  33. subject matter
    what a communication that is about something is about
    But each has found fresh ways to re-interpret its subject matter.
  34. franchise
    a statutory right or privilege granted by a government
    Nowadays, the market is saturated with sequels and franchises.
  35. bet on
    place a bet on
    "Anything that a producer can do to reduce the risk in a project, they will do, and sometimes that means taking a safe bet on a character they already know."
  36. irrevocably
    in a manner that cannot be taken back
    Critics have bemoaned the relentless rise of sequels, some going as far to say they will "harm the marketplace irrevocably".
  37. release
    grant freedom to; free from confinement
    Gears of War 3, Far Cry 3, Uncharted 3, Mass Effect 3 and Battlefield 3 - along with countless other sequels - are being released this year.
  38. irritate
    cause annoyance in
    The predictability of what will top the gaming charts has irritated many in the industry.
  39. endorse
    approve of
    But follow-up games have been around since the days of Ms Pacman, and players appear to be endorsing them with their wallets.
  40. reviewer
    someone who reads manuscripts and judges their suitability for publication
    "It lets us improve products, incorporate feedback from reviewers and people that play the games.
  41. creativity
    the ability to bring something into existence
    "For me, the most important thing is when we release a Halo game, it's the quality and is the pinnacle of design and creativity on our box," said Phil Spencer, corporate vice president of Microsoft Game Studios.
  42. incorporate
    make into a whole or make part of a whole
    "It lets us improve products, incorporate feedback from reviewers and people that play the games.
  43. invader
    someone who enters by force in order to conquer
    Space Invaders, Tetris and Doom were original, inventive and didn't have a number after their name.
  44. Willis
    English physician who was a pioneer in the study of the brain (1621-1675)
    No Bruce Willis
    The growing scale of the games industry means it is often compared to the movie business.
  45. leverage
    the mechanical advantage gained by a machine on a fulcrum
    This summer sees the return of Harry Potter, Cars and Transformers and big games publishers are following suit, leveraging an existing audience to ensure the games are profitable.
  46. developer
    someone who develops real estate
    Big games become brands that extend to films and merchandise
    "I think it does give the developers a chance to innovate, as once the core gameplay is locked down from the original game you can look to push in other areas."
  47. marketplace
    an area in town where goods are set up for purchase
    Critics have bemoaned the relentless rise of sequels, some going as far to say they will "harm the marketplace irrevocably".
  48. pinnacle
    a slender upright spire at the top of a buttress or a tower
    "For me, the most important thing is when we release a Halo game, it's the quality and is the pinnacle of design and creativity on our box," said Phil Spencer, corporate vice president of Microsoft Game Studios.
  49. DVD
    a digital recording (as of a movie) on an optical disk that can be played on a computer or a television set
    Films often become more popular over time and enjoy the financial safety net of DVD and television sales.
  50. mat
    a small pad of material that is used to protect a surface
    "Personally I don't think sequels hurt the industry at all," said Mat Sneap, co-owner of software company Eurocom.
  51. feedback
    the process in which output of a system is returned to input
    "It lets us improve products, incorporate feedback from reviewers and people that play the games.
  52. inventive
    marked by independence and creativity in thought or action
    Space Invaders, Tetris and Doom were original, inventive and didn't have a number after their name.
  53. ire
    anger; irritability
    It is releases that are "churned out" that truly incur gamers' ire.
  54. extend to
    to extend as far as
    Big games become brands that extend to films and merchandise
    "I think it does give the developers a chance to innovate, as once the core gameplay is locked down from the original game you can look to push in other areas."
  55. VII
    the cardinal number that is the sum of six and one
    Titles such as Final Fantasy VII, Streefighter II, Legend of Zelda: Ocarina of Time and Call of Duty, Modern Warfare all come with a history of releases behind them.
  56. video
    broadcasting visual images of stationary or moving objects
    There are some vintage video games that will live long in the collective memory.
  57. innovation
    the act of starting something for the first time
    But does that mean innovation has dried-up?
  58. halo
    a circle of light around the sun or moon
    "For me, the most important thing is when we release a Halo game, it's the quality and is the pinnacle of design and creativity on our box," said Phil Spencer, corporate vice president of Microsoft Game Studios.
  59. incur
    make oneself subject to
    It is releases that are "churned out" that truly incur gamers' ire.
  60. vintage
    the oldness of wines
    There are some vintage video games that will live long in the collective memory.
  61. wallet
    a pocket-size case for holding papers and paper money
    But follow-up games have been around since the days of Ms Pacman, and players appear to be endorsing them with their wallets.
  62. perennial
    lasting an indefinitely long time
    Sometimes new devices require innovation to utilise new features
    Many of the most successful game are hardy perennials.
  63. Spencer
    English philosopher and sociologist who applied the theory of natural selection to human societies (1820-1903)
    But Microsoft's corporate vice president Phil Spencer, who has previously been critical of quick, multiple releases, admits there is an audience for them.
  64. Call
    a special disposition to pursue a particular course
    The ever changing roster of global soccer stars gives licence for a fresh Fifa title every 12 months, and Call of Duty now follows a once-a-year release cycle.
  65. licence
    a legal document giving official permission to do something
    The ever changing roster of global soccer stars gives licence for a fresh Fifa title every 12 months, and Call of Duty now follows a once-a-year release cycle.
  66. saturated
    unable to dissolve still more of a substance
    Nowadays, the market is saturated with sequels and franchises.
  67. roster
    a list of names
    The ever changing roster of global soccer stars gives licence for a fresh Fifa title every 12 months, and Call of Duty now follows a once-a-year release cycle.
  68. Mass
    a sequence of prayers constituting the Christian Eucharistic rite
    Gears of War 3, Far Cry 3, Uncharted 3, Mass Effect 3 and Battlefield 3 - along with countless other sequels - are being released this year.
  69. lovingly
    with fondness; with love
    Likewise, lovingly crafted sequels should receive the same recognition.
  70. hardware
    tools or implements made of metal
    Many will be played on the PlayStation 3, itself the latest offspring of a hardware dynasty.
  71. battlefield
    a region where a battle is being (or has been) fought
    Gears of War 3, Far Cry 3, Uncharted 3, Mass Effect 3 and Battlefield 3 - along with countless other sequels - are being released this year.
  72. first quarter
    the first fourth of the Moon's period of revolution around the Earth
    In the US, over $2bn (£1.3bn) was spent on video games in the first quarter of 2011.
  73. publisher
    a person engaged in issuing periodicals or books or music
    This summer sees the return of Harry Potter, Cars and Transformers and big games publishers are following suit, leveraging an existing audience to ensure the games are profitable.
  74. relentless
    never-ceasing
    Critics have bemoaned the relentless rise of sequels, some going as far to say they will "harm the marketplace irrevocably".
  75. Bruce
    king of Scotland from 1306 to 1329
    No Bruce Willis
    The growing scale of the games industry means it is often compared to the movie business.
  76. corporate
    of or belonging to a business firm
    But Microsoft's corporate vice president Phil Spencer, who has previously been critical of quick, multiple releases, admits there is an audience for them.
  77. industry
    the action of making of goods and services for sale
    In the video games industry at the moment, things are coming in threes.
  78. fantasy
    imagination unrestricted by reality
    Titles such as Final Fantasy VII, Streefighter II, Legend of Zelda: Ocarina of Time and Call of Duty, Modern Warfare all come with a history of releases behind them.
  79. critic
    a person engaged in the analysis and interpretation of art
    Critics have bemoaned the relentless rise of sequels, some going as far to say they will "harm the marketplace irrevocably".
  80. studio
    workplace for the teaching or practice of an art
    "Hollywood studios put a lot of money into a Bruce Willis film but there aren't the same stars in video games, so what you rely on is the characters of the game instead."
  81. vice president
    an executive officer ranking immediately below a president
    But Microsoft's corporate vice president Phil Spencer, who has previously been critical of quick, multiple releases, admits there is an audience for them.
  82. rely on
    put trust in with confidence
    "Hollywood studios put a lot of money into a Bruce Willis film but there aren't the same stars in video games, so what you rely on is the characters of the game instead."
  83. title
    the name of a work of art or literary composition
    The biggest titles at the E3 gaming expo were sequels
    "The best way to think about it is the franchise is the star," says James Binns, head of Edge International.
  84. interpret
    make sense of; assign a meaning to
    But each has found fresh ways to re-interpret its subject matter.
  85. stand for
    express indirectly by an image, form, or model; be a symbol
    "That's what that franchise stands for."
  86. hardy
    having rugged physical strength
    Sometimes new devices require innovation to utilise new features
    Many of the most successful game are hardy perennials.
  87. potter
    a craftsperson who makes ceramic objects
    This summer sees the return of Harry Potter, Cars and Transformers and big games publishers are following suit, leveraging an existing audience to ensure the games are profitable.
  88. core
    the center of an object
    Big games become brands that extend to films and merchandise
    "I think it does give the developers a chance to innovate, as once the core gameplay is locked down from the original game you can look to push in other areas."
  89. atomic
    relating to the smallest component of an element
    "The games industry has stopped creating anything new, and consumers are starting to say 'Hey, what you're selling - I'm not buying'," Peter Tamte, president of Atomic Games, told VG24/7.
  90. merchandise
    commodities offered for sale
    Big games become brands that extend to films and merchandise
    "I think it does give the developers a chance to innovate, as once the core gameplay is locked down from the original game you can look to push in other areas."
  91. irritated
    aroused to impatience or anger
    The predictability of what will top the gaming charts has irritated many in the industry.
  92. collective
    done by or characteristic of individuals acting together
    There are some vintage video games that will live long in the collective memory.
  93. soccer
    a football game in which two teams of 11 players try to kick or head a ball into the opponents' goal
    The ever changing roster of global soccer stars gives licence for a fresh Fifa title every 12 months, and Call of Duty now follows a once-a-year release cycle.
  94. CEO
    the corporate executive responsible for the operations of the firm; reports to a board of directors; may appoint other managers (including a president)
    There is maybe one new idea a year," said Michel Guillemot, CEO of games company Gameloft, earlier this year.
  95. cycle
    a periodically repeated sequence of events
    The ever changing roster of global soccer stars gives licence for a fresh Fifa title every 12 months, and Call of Duty now follows a once-a-year release cycle.
  96. dynasty
    a sequence of powerful leaders in the same family
    Many will be played on the PlayStation 3, itself the latest offspring of a hardware dynasty.
  97. Modern
    used of a living language
    Titles such as Final Fantasy VII, Streefighter II, Legend of Zelda: Ocarina of Time and Call of Duty, Modern Warfare all come with a history of releases behind them.
  98. multiple
    having or involving more than one part or entity
    But Microsoft's corporate vice president Phil Spencer, who has previously been critical of quick, multiple releases, admits there is an audience for them.
  99. each year
    without missing a year
    "[CoD publisher Activision has] done a good job building a good game, continuing to release each year and I think the fans feel like it's a good thing that they do that," he told IGN.
  100. competitive
    involving rivalry over something
    If we have to constantly build games from the ground up, unless we have years of development like LA Noire, it's very difficult to be competitive straight away.
  101. film
    a series of moving pictures that tells a story
    "Hollywood studios put a lot of money into a Bruce Willis film but there aren't the same stars in video games, so what you rely on is the characters of the game instead."
  102. gear
    a toothed wheel that engages another toothed mechanism
    Gears of War 3, Far Cry 3, Uncharted 3, Mass Effect 3 and Battlefield 3 - along with countless other sequels - are being released this year.
  103. chart
    a visual display of data or information
    The predictability of what will top the gaming charts has irritated many in the industry.
  104. selling
    the exchange of goods for an agreed sum of money
    In fact, half of the global top 10 best-selling list is made up of sequels.
  105. feel like
    have an inclination for something or some activity
    "[CoD publisher Activision has] done a good job building a good game, continuing to release each year and I think the fans feel like it's a good thing that they do that," he told IGN.
  106. president
    the leader of a republic or democracy
    "The games industry has stopped creating anything new, and consumers are starting to say 'Hey, what you're selling - I'm not buying'," Peter Tamte, president of Atomic Games, told VG24/7.
  107. global
    involving the entire earth
    In fact, half of the global top 10 best-selling list is made up of sequels.
  108. nowadays
    in these times
    Nowadays, the market is saturated with sequels and franchises.
  109. countless
    very many; too numerous to be numbered
    Gears of War 3, Far Cry 3, Uncharted 3, Mass Effect 3 and Battlefield 3 - along with countless other sequels - are being released this year.
  110. follow
    travel behind, go after, or come after
    But follow-up games have been around since the days of Ms Pacman, and players appear to be endorsing them with their wallets.
Created on Sat Jul 30 17:58:20 EDT 2011

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