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Module 4: "The Digital Revolution and the Adolescent Brain Evolution"

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  1. adaptable
    capable of fitting a particular situation or use
    Humans, on the other hand, are remarkably adaptable. We can survive everywhere from the frigid North and South poles to the balmy islands on the equator.
  2. entail
    have as a logical consequence
  3. noteworthy
    worthy of notice
    Instead many of us spend the majority of our waking hours dealing with words or symbols—a particularly noteworthy departure given that reading, which is approximately 5,000 years old, did not even exist for most of human history.
  4. plastic
    capable of being influenced or formed
    Having a highly plastic brain is particularly useful during the second decade, when the evolutionary demands of adolescence—being able to survive independently and reproduce—rely critically on the ability to adapt.
  5. advent
    arrival that has been awaited
    Insight into the neurobiology of the developing brain has been greatly enhanced by the advent of magnetic resonance imaging (MRI), which allows exquisitely accurate pictures of brain anatomy and physiology without the use of ionizing radiation.
  6. physiology
    processes and functions of an organism
    Insight into the neurobiology of the developing brain has been greatly enhanced by the advent of magnetic resonance imaging (MRI), which allows exquisitely accurate pictures of brain anatomy and physiology without the use of ionizing radiation.
  7. specialized
    developed or designed for a particular activity or function
    After puberty the brain does not mature by growing larger; it matures by growing more specialized.
  8. volume
    a relative amount
    Gray matter volumes during the first three decades of life follow an inverted “U” shaped developmental trajectory with peak size occurring at different ages in different regions.
  9. trajectory
    the path followed by an object moving through space
    Gray matter volumes during the first three decades of life follow an inverted “U” shaped developmental trajectory with peak size occurring at different ages in different regions.
  10. complementary
    serving to fill out, enhance, or supply what is lacking
    The complementary mechanisms of overproduction/selective elimination allow the brain to specialize in response to environmental demands.
  11. socioeconomic
    involving social as well as economic factors
    Video games are a $25 billion per year industry and are popular and available across socioeconomic status and gender—99% of teen boys and 94% of teen girls play video games on one or more of the above platforms.
  12. ubiquitous
    being present everywhere at once
    The amount of time spent on video games is increasing across all age groups as the quality and variety of games continues to improve and the availability of mobile devices becomes more ubiquitous.
  13. encompass
    include in scope
    Highly popular games encompass a wide range of genres, degree of intellectual demand, and solitary versus interpersonal formats.
  14. interpersonal
    occurring among or involving several people
    Highly popular games encompass a wide range of genres, degree of intellectual demand, and solitary versus interpersonal formats.
  15. scalable
    able to be expanded in size or capability to meet a need
    Game consoles such as Wii Fit and Kinect interact with body movement providing infinitely scalable physical challenges that blur the distinction between video gaming and conventional athletic endeavors.
  16. predominant
    most frequent or common
    Dopamine is the predominant molecular currency of the reward system, and a key component of the circuitry is the nucleus accumbens.
  17. commonality
    sharing of common attributes
    The commonality of reward circuitry across domains is striking.
Created on Fri Aug 14 12:40:49 EDT 2020 (updated Fri Sep 25 09:33:48 EDT 2020)

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